![]() ![]() ![]() ![]() ![]() Note that his mode is not supported yet by the Hybrid (CUDA) engine. When this option is enabled, all Texture Placement parameters are ignored. Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. UV noise phase – Specifies the UV noise phase. If the option is disabled, the Default texture color is used outside the 0 to 1 UV square. Tile U/V – Tiles the texture in the U and V direction. Placement Type – Select how to place the texture. Jitter – The amount of random placement variation. Invert Alpha – Inverts the alpha channel if Invert is also enabled. Invert – When enabled inverts the colors in final result. H – Specifies the height of the texture sector. Maya – The resulting alpha of the texture is the color luminescence. Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays.Ĭompatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya.ģds Max – The resulting alpha of the texture is the intensity of the texture. Color intensity/luminance – Renders the back side of polygons as invisible for the camera. With this option selected, V-Ray renders the material the same on both sides. Alpha From Intensity – Specifies where to take the alpha from.īitmap alpha – This is the default setting. ![]()
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